#ifndef _VOCODERFRAME_H #define _VOCODERFRAME_H #include "BitVector.h" //#include "GSMCommon.h" class VocoderFrame : public BitVector { public: VocoderFrame() :BitVector(264) { fillField(0,0x0d,4); } /** Construct by unpacking a char[33]. */ VocoderFrame(const unsigned char *src) :BitVector(264) { unpack(src); } BitVector payload() { return tail(4); } const BitVector payload() const { return tail(4); } }; #endif