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#include "mm_c.h"
mm_c::mm_c(float omega):
d_omega(omega),
d_mu(0.5),
d_x_1(0.0,0.0),
d_x_2(0.0,0.0),
d_a_1(0.0,0.0),
d_a_2(0.0,0.0),
d_gain_mu(0.01),
d_gain_omega(0.25 * d_gain_mu * d_gain_mu)
{}
gr_complex mm_c::slicer(gr_complex x)
{
float real=SLICE_0_R, imag=SLICE_0_I;
if(x.real() > 0.0)
real = SLICE_1_R;
if(x.imag() > 0.0)
imag = SLICE_1_I;
return gr_complex(real,imag);
}
float mm_c::update(gr_complex x_0, gr_complex a_0)
{
//mm vars
gr_complex x,y,u;
x = (a_0 - d_a_2) * conj(d_x_1);
y = (x_0 - d_x_2) * conj(d_a_1);
u = y - x;
d_mm = u.real(); //error signal
//limit d_mm
if (d_mm > 1.0) d_mm = 1.0;
else if (d_mm < -1.0) d_mm = -1.0;
//error feedback
d_omega = d_omega + d_gain_omega * d_mm;
//limit omega
/*
if (d_omega > d_max_omega)
d_omega = d_max_omega;
else if (d_omega < d_min_omega)
d_omega = d_min_omega;
*/
//update mu
d_mu = d_mu + d_omega + d_gain_mu * d_mm;
//process mu / ii advances after burst processing for burst timing
//update delay taps
d_x_2 = d_x_1;
d_x_1 = x_0;
d_a_2 = d_a_1;
d_a_1 = a_0;
return d_mu;
}
float mm_c::update(gr_complex x_0)
{
return update(x_0, slicer(x_0) );
}
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