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diff --git a/components/slcd/s7leklcd/s7leklcd.c b/components/slcd/s7leklcd/s7leklcd.c
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+/* ----------------------------------------------------------------------------
+ * ATMEL Microcontroller Software Support
+ * ----------------------------------------------------------------------------
+ * Copyright (c) 2008, Atmel Corporation
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * - Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the disclaimer below.
+ *
+ * Atmel's name may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * DISCLAIMER: THIS SOFTWARE IS PROVIDED BY ATMEL "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE
+ * DISCLAIMED. IN NO EVENT SHALL ATMEL BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
+ * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * ----------------------------------------------------------------------------
+ */
+
+//------------------------------------------------------------------------------
+// Headers
+//------------------------------------------------------------------------------
+
+#include "s7leklcd.h"
+#include <board.h>
+#include <utility/assert.h>
+
+//------------------------------------------------------------------------------
+// Local variables
+//------------------------------------------------------------------------------
+
+/// List of the 26 SLCD upper chars ( A ~ Z )
+static const unsigned short pLcdUpperChars[26] = {
+ S7LEKLCD_A, S7LEKLCD_B, S7LEKLCD_C, S7LEKLCD_D,
+ S7LEKLCD_E, S7LEKLCD_F, S7LEKLCD_G, S7LEKLCD_H,
+ S7LEKLCD_I, S7LEKLCD_J, S7LEKLCD_K, S7LEKLCD_L,
+ S7LEKLCD_M, S7LEKLCD_N, S7LEKLCD_O, S7LEKLCD_P,
+ S7LEKLCD_Q, S7LEKLCD_R, S7LEKLCD_S, S7LEKLCD_T,
+ S7LEKLCD_U, S7LEKLCD_V, S7LEKLCD_W, S7LEKLCD_X,
+ S7LEKLCD_Y, S7LEKLCD_Z
+};
+
+/// List of the 26 SLCD lower chars ( a ~ z )
+static const unsigned short pLcdLowerChars[26] = {
+ S7LEKLCD_a, S7LEKLCD_b, S7LEKLCD_c, S7LEKLCD_d,
+ S7LEKLCD_e, S7LEKLCD_f, S7LEKLCD_g, S7LEKLCD_h,
+ S7LEKLCD_i, S7LEKLCD_j, S7LEKLCD_k, S7LEKLCD_l,
+ S7LEKLCD_m, S7LEKLCD_n, S7LEKLCD_o, S7LEKLCD_p,
+ S7LEKLCD_q, S7LEKLCD_r, S7LEKLCD_s, S7LEKLCD_t,
+ S7LEKLCD_u, S7LEKLCD_v, S7LEKLCD_w, S7LEKLCD_x,
+ S7LEKLCD_y, S7LEKLCD_z
+};
+
+/// List of the 10 SLCD numbers ( 0 ~ 9 )
+static const unsigned short pLcdNumbers[10] = {
+ S7LEKLCD_0, S7LEKLCD_1, S7LEKLCD_2, S7LEKLCD_3,
+ S7LEKLCD_4, S7LEKLCD_5, S7LEKLCD_6, S7LEKLCD_7,
+ S7LEKLCD_8, S7LEKLCD_9
+};
+
+//------------------------------------------------------------------------------
+// Local functions
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+/// Returns the LCD character code to display given an input character.
+/// \param c Character to display.
+/// \param dot Indicates if the character should be dotted or not.
+//------------------------------------------------------------------------------
+static unsigned short GetSLcdChar(unsigned char c, unsigned char dot)
+{
+ unsigned short symbol = 0;
+
+ // Add dot if needed
+ if (dot) {
+
+ symbol = S7LEKLCD_DOT;
+ }
+
+ // Find corresponding symbol for character
+ // Space
+ if (c == ' ') {
+
+ symbol |= S7LEKLCD_NONE;
+ }
+ // Single dot
+ else if (c == '.') {
+
+ symbol |= S7LEKLCD_NONE | S7LEKLCD_DOT;
+ }
+ // Number
+ else if ((c >= '0') && (c <= '9')) {
+
+ symbol |= pLcdNumbers[c - '0'];
+ }
+ // Lower-case letter
+ else if ((c >= 'a') && (c <= 'z')) {
+
+ symbol |= pLcdLowerChars[c - 'a'];
+ }
+ // Upper case letter
+ else if ((c >= 'A') && (c <= 'Z')) {
+
+ symbol |= pLcdUpperChars[c - 'A'];
+ }
+ // Special characters
+ else {
+ switch (c) {
+ case '+': symbol |= S7LEKLCD_PLUS; break;
+ case '-': symbol |= S7LEKLCD_MINUS; break;
+ case '=': symbol |= S7LEKLCD_EQUAL; break;
+ case '>': symbol |= S7LEKLCD_LARGE; break;
+ case '<': symbol |= S7LEKLCD_LESS; break;
+ case '\\': symbol |= S7LEKLCD_SLASH; break;
+ case '/': symbol |= S7LEKLCD_BACKSLASH; break;
+ case '$': symbol |= S7LEKLCD_DOLLAR; break;
+ case '|': symbol |= S7LEKLCD_OR; break;
+ case ',': symbol |= S7LEKLCD_COMMA; break;
+ case '\'': symbol |= S7LEKLCD_INVCOMMA1; break;
+ case '"': symbol |= S7LEKLCD_INVCOMMA2; break;
+ case '_': symbol |= D; break;
+ default: symbol = S7LEKLCD_NONE;
+ }
+ }
+
+ return symbol;
+}
+
+//------------------------------------------------------------------------------
+// Global functions
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+/// Switches a symbol of the LCD on or off.
+/// \param symbol Symbol Index in the LCD buffer matrix.
+/// \param set If 1, the symbol is turned on; otherwise it is turned off.
+//------------------------------------------------------------------------------
+void S7LEKLCD_Symbol(unsigned short symbol, unsigned char set)
+{
+ unsigned int common = symbol / 40;
+ unsigned int reg = (symbol % 40) / 32;
+ unsigned int bit = (symbol % 40) % 32;
+
+ if (set) {
+
+ AT91C_BASE_SLCDC->SLCDC_MEM[common * 2 + reg] |= 1 << bit;
+ }
+ else {
+
+ AT91C_BASE_SLCDC->SLCDC_MEM[common * 2 + reg] &= ~(1 << bit);
+ }
+}
+
+//------------------------------------------------------------------------------
+/// Switches a pixel of the matrix on or off.
+/// \param x Horizontal pixel coordinate.
+/// \param y Vertical pixel coordinate.
+/// \param set If true, the pixel is switched on; otherwise it is switched off.
+//------------------------------------------------------------------------------
+void S7LEKLCD_Pixel(unsigned char x, unsigned char y, unsigned char set)
+{
+ SANITY_CHECK(x < 12);
+ SANITY_CHECK(y < 10);
+
+ S7LEKLCD_Symbol((x + 1) + (40 * (9 - y)), set);
+}
+
+//------------------------------------------------------------------------------
+/// Displays a character at the given position on the LCD.
+/// \param c Character definition.
+/// \param index Position of the character on the LCD ([0...11]).
+//------------------------------------------------------------------------------
+void S7LEKLCD_Char(unsigned short c, unsigned char index)
+{
+ SANITY_CHECK(index < 12);
+
+ S7LEKLCD_Symbol((40 * 2) + 37 - index * 2 , (c & A) != 0);
+ S7LEKLCD_Symbol((40 * 4) + 37 - index * 2 , (c & B) != 0);
+ S7LEKLCD_Symbol((40 * 6) + 37 - index * 2 , (c & C) != 0);
+ S7LEKLCD_Symbol((40 * 8) + 38 - index * 2 , (c & D) != 0);
+ S7LEKLCD_Symbol((40 * 6) + 38 - index * 2 , (c & E) != 0);
+ S7LEKLCD_Symbol((40 * 4) + 38 - index * 2 , (c & F) != 0);
+ S7LEKLCD_Symbol((40 * 5) + 38 - index * 2 , (c & G) != 0);
+ S7LEKLCD_Symbol((40 * 5) + 37 - index * 2 , (c & H) != 0);
+ S7LEKLCD_Symbol((40 * 3) + 38 - index * 2 , (c & I) != 0);
+ S7LEKLCD_Symbol((40 * 2) + 38 - index * 2 , (c & J) != 0);
+ S7LEKLCD_Symbol((40 * 3) + 37 - index * 2 , (c & K) != 0);
+ S7LEKLCD_Symbol((40 * 7) + 38 - index * 2 , (c & L) != 0);
+ S7LEKLCD_Symbol((40 * 8) + 37 - index * 2 , (c & M) != 0);
+ S7LEKLCD_Symbol((40 * 7) + 37 - index * 2 , (c & N) != 0);
+ S7LEKLCD_Symbol((40 * 9) + 37 - index * 2 , (c & P) != 0);
+}
+
+//------------------------------------------------------------------------------
+/// Displays a clock number at the given position.
+/// \param c Number definition.
+/// \param index Position of the character to be displayed ([0..3]).
+//------------------------------------------------------------------------------
+void S7LEKLCD_ClockNumber(unsigned short c, unsigned char index)
+{
+ SANITY_CHECK(index < 4);
+
+ S7LEKLCD_Symbol((40 * 0) + 30 - index * 4 , (c & A) != 0);
+ S7LEKLCD_Symbol((40 * 0) + 29 - index * 4 , (c & B) != 0);
+ S7LEKLCD_Symbol((40 * 0) + 27 - index * 4 , (c & C) != 0);
+ S7LEKLCD_Symbol((40 * 1) + 27 - index * 4 , (c & D) != 0);
+ S7LEKLCD_Symbol((40 * 1) + 28 - index * 4 , (c & E) != 0);
+ S7LEKLCD_Symbol((40 * 1) + 29 - index * 4 , (c & F) != 0);
+ S7LEKLCD_Symbol((40 * 0) + 28 - index * 4 , (c & G) != 0);
+}
+
+//------------------------------------------------------------------------------
+/// Displays a string on the SLCD starting at the specified character index.
+/// \param pString String to display.
+/// \param index Starting index of string.
+//------------------------------------------------------------------------------
+void S7LEKLCD_PutString(const char *pString, unsigned char index)
+{
+ unsigned char i;
+ unsigned char j;
+ unsigned char dot;
+
+ // Clear characters before index
+ for (i=0; i < index; i++) {
+
+ S7LEKLCD_Char(S7LEKLCD_NONE, i);
+ }
+
+ // Display string
+ j = 0;
+ dot = 0;
+ while ((i < S7LEKLCD_MAX_CHARS) && (pString[j] != 0)) {
+
+ // Check if next character is a dot
+ if (pString[j+1] == '.') {
+
+ dot = 1;
+ }
+
+ // Skip dots
+ if (pString[j] == '.') {
+
+ j++;
+ }
+ // Display character
+ else {
+
+ S7LEKLCD_Char(GetSLcdChar(pString[j], dot), i);
+ dot = 0;
+ i++;
+ j++;
+ }
+ }
+
+ // Clear characters at end of string
+ for (; i < S7LEKLCD_MAX_CHARS; i++) {
+
+ S7LEKLCD_Char(S7LEKLCD_NONE, i);
+ }
+}
+
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