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+What is open source? How does it work?
+Who writes code for nothing and why?
+
+- traditional software model
+ - product-oriented
+ - company finances development of software
+ - same copy of software object code is sold under a very restrictive
+ license
+ - license fees refinance cost of development
+ - enforcement of restrictive license guarantees revenue
+ - advantages
+ - proven business model
+ - disadvantage
+ - have to develop everything on your own or buy licenses of 3rd
+ party software
+ - less flexibility for the customer
+ - does the customer trust the 'black box' you are selling?
+ - if vendor goes out of business, no bugfixes/updates
+
+- open source model
+ - service based
+ - individual parties contribute code parts
+ - software is distributed for free
+ - software is distributed under very permissive license
+ - service / support / customization refinance development
+ - advantages
+ - vast amount of available FOSS can be used as foundation for
+ own products
+ - source code is available for peer review
+ - bug fixes for free, people just send you patches
+ - new features impelemented by your users!
+ - disadvantage
+ - business model has yet to be proven to work
+
+- important open source license
+ - BSD style license
+ - permits any use of the sourcecode as long as copyright notice
+ remains
+ - GPL (GNU General Public License)
+ - source for resulting binary has to be provided
+ - ensures that derivates of free software are still free
+ - LGPL (GNU Lesser General Public License)
+ - permits linking with non-gpl code (mainly used for libraries)
+
+- difference free software / open source
+ - term 'free software' (free as in freedom, not beer) introduced by
+ Stallman / FSF 1984.
+ - focus on political/ethical/philosophical freedom
+ - open source software (OSS) introduced by OSI in 1997
+ - focus on technological advantage by means of source review
+ - most FOSS licenses match both definitions, OSS less restrictive
+
+- history of FOSS
+ - initially software always for free in source (e.g. IBM S/360)
+ - as hardware gets less expensive, companies start to license
+ software for money
+ - some people (Stallman, et. al.) didn't want to give up the freedom
+ they're used to.
+ - 1983: GNU project is founded, goal: Implementation of a free UNIX-like
+ operating system
+ - 1984: Free Software Foundation is established as non-for-profit legal
+ entity behind the GNU project
+ - 1991: Linus Torvalds releases the first version of the Linux Kernel
+ under the GNU GPL license. Together with the other parts from the
+ GNU project and others, a 100% free operating system is available
+ - 1994-2000: Free Software is increasingly recognized as reliable,
+ stable alternative to proprietary software
+
+- Who is behind FOSS?
+ - in the beginning mostly computer enthusiasts with academic background
+ - motivation through
+ - fight: david <-> goliath
+ - to show how bad most proprietary software is
+ - to make the internet a better place
+ - to work together with _very_ good programmers
+ - to gain more experience / better reputation
+ - more and more commercial entities recognize the value of FOSS
+ - contributions to existing projects
+ - start of new projects
+ - contracting consultants and FOSS companies for implementation
+ of missing features
+ - experienced end-users
+ - independent consultants
+ - academic institutions (e.g. exim, cyrus)
+ - mixed FOSS / proprietary companies (like Astaro)
+ - use FOSS as foundation for their proprietary solutions
+ - have a vital need for a reliable and up-to-date foundation,
+ thus contribute back to and/or fund FOSS
+
+- development process, communication
+ - everybody who agrees to the license can contribute code
+ - project is usually started by a single developer or a small group
+ - different actors:
+ - maintainer: official person to maintain the code, responsible
+ - core team: small group of leaders behind the project
+ - developers: people who write code on a regular basis
+ - contibutors: people who contribute a single feature or a bug
+ fix from time to time
+ - users: people who use the software, often organized on
+ mailinglists, newsgroups, user groups, ..
+ - main communication medium are mailinglists
+ - every developer can be contacted directly via email
+ - leaders/managers are people with the best technical skills, unlike the 'commercial world' where you need certain diploma, connections, ...
+ - communication is random. no manager <-> manager talk about technical
+ stuff they don't understand
personal git repositories of Harald Welte. Your mileage may vary