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%struct.QuadTree = type { double, [4 x %QT*] }
%QT = type %struct.QuadTree
void %Sum3rdChildren(%QT* %T, double* %Result) {
entry: %V = alloca double ;; %V is type 'double*'
%tmp.0 = seteq %QT* %T, null ;; type 'bool'
br bool %tmp.0, label %endif, label %else
else: ;;tmp.1 = &T[0].Children[3] 'Children' = Field #1
%tmp.1 = getelementptr %QT* %T, long 0, ubyte 1, long 3
%Child3 = load %QT** %tmp.1
call void %Sum3rdChildren(%QT* %Child3, double* %V)
%tmp.2 = load double* %V
%tmp.3 = getelementptr %QT* %T, long 0, ubyte 0
%tmp.4 = load double* %tmp.3
%tmp.5 = add double %tmp.2, %tmp.4
br label %endif
endif: %Ret = phi double [ %tmp.5, %else ], [ 0.0, %entry ]
store double %Ret, double* %Result
ret void ;; Return with no value
}
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